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《经济学人》为什么电子竞技应该成为奥运会比赛项目?

2020 年 06 月 27 日 • 经济学人,Leaders

本期经济学人杂志【Leaders】板块下这篇题为《Why the next Olympics should include Fortnite》的文章探讨的是电子竞技是否应该成为奥运会的正式比赛项目。文章认为,比较冷门的马术表演和冰壶游戏都能成为奥运会比赛项目,为什么越来越流行的电子竞技不可以呢?

The Economist, June 27th-July 3rd 2020.

调查显示,英国 16-19 岁的男孩子中有 57% 在玩游戏,但只有 28% 的人会看传统体育运动节目。去年英雄联盟 (LOL) 年度总决赛有 4,400 万人观看。

和传统体育运动一样,电子竞技也具有高度竞争性,需要许多技巧和敏捷度。此外,电子竞技要比帆船和马术等运动更便宜和更容易接触到。

批评者们会从道德角度来反对电子竞技加入奥运会,例如:

  • 游戏容易让人成瘾
  • 游戏中宣扬暴力,而奥运会主张促进和平;
  • 游戏高度商业化,但奥运会不属于任何人等。

文章认为以上反对理由都不能让人信服。游戏是否会让人成瘾在医生们中间仍存在争议;现代奥运会已经从转播和赞助中获利数百亿,商业的压力反而让它更具活力。

假如电子竞技成为奥运会比赛项目,不喜欢它的人可以继续看 20,000 米长跑等传统体育项目,那些喜欢电子竞技的朋友们被吸引过来观看奥运会后,反而可能让他们关注并尝试电子竞技之外的传统体育项目。

文章认为,奥运会应该尝试让电子竞技加入进来,即使试验失败了也不要紧,国际奥委会可以在今后的奥运会中剔除它。这在奥运会历史上有一些先例,如槌球、拔河比赛、单人花样游泳等都曾经是奥运会比赛项目。

Why the next Olympics should include Fortnite

Citius, Altius, Fortnite
Why the next Olympics should include Fortnite

If dressage and curling are Olympic sports, why not video games?
Leaders
Jun 27th 2020 edition
Jun 27th 2020

CHAMPIONS FROM many countries are dropped on an island, wearing tight, garish outfits that show off their muscles. They search for weapons, such as guns and rocket-launchers. In teams of two, they try to kill everyone else on the island. The last pair standing wins gold medals and global adulation.

The Tokyo Olympics, which were supposed to start next month, have been postponed until 2021, thanks to covid-19. That delay offers a chance for reflection. The International Olympic Committee wants to make the games more popular with young people. To that end, it is introducing new events, such as skateboarding, surfing and climbing. Why not go further and let national teams compete at video games? Electronic sports such as “Fortnite”, described above, are vastly more popular than Olympic oddities such as dressage or curling. In fact, they are more popular than most mainstream sports (see article). Only 28% of British boys aged 16-19 watch any traditional live sports; 57% play video games.

Stick-in-the-muds may grumble that e-sports are not proper sports. Many parents, observing their surly teenagers sitting on the sofa all day twiddling their thumbs and shouting “Quick, pass me the shotgun!” at a screen, would agree. Yet video games are highly competitive, with professional leagues that play to packed stadiums. There are perhaps only 200 tennis stars in the world who can make a living from playing in tournaments. By contrast “League of Legends”, a fantasy game played by teams of five, supports over 1,000 on good wages. Its World Championship final last year was watched by 44m people.

New sports have always been unpopular at first. King Edward II of England tried to ban football in 1314, because he thought boys should be learning archery instead. In 19th-century America churchy types objected to baseball, which they worried was too much fun. The best e-sports require as much skill and dexterity as many conventional sports—professional gamers typically carry out five distinct actions every second. Video games are also cheaper and more accessible than, say, sailing or horse-riding.

Critics of e-sports offer moral objections, too. They are addictive. Prince Harry has called for “Fortnite” to be banned for this reason. They are violent. Surely, at a time of global disharmony, it is a bad idea to make simulated killing an Olympic sport? The Olympics aim to promote peace. Finally, video games are crassly commercial. Nobody owns basketball; “League of Legends” is owned by Tencent, a Chinese megacorporation.

None of these arguments is very convincing. The idea that an activity, rather than a substance, can be addictive is contentious among doctors, as is the existence of a causal link between gaming and violence. And the notion that warlike sports have no place in the Olympics is hard to square with history. Javelin-throwing and wrestling were introduced in 708BC. They are still there. Modern pentathlon, which includes shooting and fencing, was designed to train soldiers. The imaginary mayhem in “Fortnite” cannot be compared to the real harm caused by boxing. Packs of e-sports fans do not rampage through town centres as soccer or ice-hockey fans sometimes do.

As for the fact that e-sports belong to companies, so what? The Olympics already generates billions from broadcasting and sponsorship. Commercial pressure can make for livelier entertainment. Having a video game named as an Olympic sport would be a huge prize. Companies would vie to create games as exciting to watch as they are to play. This sounds like a recipe for fun. Those who disagree can always watch the 20,000-metre speed-walk. Put “Fortnite” in the Olympics, and millions will tune in who might otherwise not have bothered. They might even stumble across a traditional sport and decide to try it, too. And if the experiment fails, no matter. The International Olympic Committee could drop it in 2024, as it has previously dropped croquet, tug-of-war and solo synchronised swimming.■

This article appeared in the Leaders section of the print edition under the headline"Citius, Altius, Fortnite"

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